- When we play a game, we readily, without objection, accept the rules of the game. No matter how ludicrous they might we, we simply accept that if we want to participate in this game we must obey to some laws that someone set up. And no matter how we roll the dice or upgrade our level 56 Blood Orch Mage we still accept these constraints.
- On the other hand, when we used to play in the sandbox at kindergarten, we would dream up the most amazing stories of dragons, beasts, cars etc. And the possibilities where endless. If we wanted the car to fly it could, no questions asked.
Showing posts with label Board Games. Show all posts
Showing posts with label Board Games. Show all posts
Wednesday, February 25, 2009
If work was more like games and play
What would work look like if it was more like a game, and playing the game was more like playing in the sand with you pals at age four? My guess it that it would be more fun, effective and stimulating than today. This is my reasoning:
Labels:
Board Games,
creativity,
effectivness,
motivation,
tools
Friday, January 9, 2009
Team Building Games

Since I am a gamer at heart I'm always on the lookout for cool games that can be used professionally in my work as an Agile Coach. Games I have used with some success are Werewolves of Miller's Hollow and Robo Rally but it has been mostly as a simple and fun way to get people from different backgrounds in projects socializing .
Last year I went to Spiel08 in Essen, Germany, together with a couple of friends where I stumbled upon a great game that really shows the importance of team work - Space Alert. It is a cleverly designed cooperative board game where you have to learn how to prioritize, communicate and self organize. I've played it some thirty times with different people and still want more. Hopefully we can find a way of incorporating this game into a team building workshop of some kind...
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