Showing posts with label creativity. Show all posts
Showing posts with label creativity. Show all posts

Thursday, March 19, 2009

Vital play

Last month I wrote a post about game play and how I wanted work to be more like that. I've spent some more time thinking and recently stumbled across this TED video about play and why it is important. It turns out that not only is it stimulating and fun but also vital for our brain and perhaps even our survival! A under stimulated being will sooner or later be depressed and this actually results in a shrinking brain!! Ouch! 

Before we continue let me just clarify what play is. The state of play occurs when no particular purpose exists for our actions. If purpose is more important than the act of doing it is probably not play.

Now why is play important then? For one thing it is the medium to link our brain to our body, this is how we learn. And play can exist in many forms such as social play (the want to belong), ritual play (sports), storytelling, imagination etc. etc. But I also believe that it is in the act of play that we get as most creative. Where we let our constraints go and dream up new ideas. Without it, a small amount of depression enters and we stagnate in our development as beings. Most of my ideas pop into my head from nowhere and then tag along for a while. But it is when I interact with others and play around with the idea that it takes off and becomes something more. And I can feed off that energy for weeks! (and if you want a money making angle on it, that energy is fueled straight into my work).

So keep on playing! If not for us (mankind) then for your own sake, and for your brain… and because it’s god damn fun!

Wednesday, February 25, 2009

If work was more like games and play

What would work look like if it was more like a game, and playing the game was more like playing in the sand with you pals at age four? My guess it that it would be more fun,  effective and stimulating than today. This is my reasoning:
  • When we play a game, we readily, without objection, accept the rules of the game. No matter how ludicrous they might we, we simply accept that if we want to participate in this game we must obey to some laws that someone set up. And no matter how we roll the dice or upgrade our level 56 Blood Orch Mage we still accept these constraints.
  • On the other hand, when we used to play in the sandbox at kindergarten, we would dream up the most amazing stories of dragons, beasts, cars etc. And the possibilities where endless. If we wanted the car to fly it could, no questions asked.
What if we could combine these two views, and take them with us into work. How easy would in not be to try out a new process or method? We just set up Scrum for example, agree on the rules and then play! And how magnificent would not our stories, solutions and conversations be if we would just allow us to dream as we once did?! I think we would be the most creative company in the world, and having a laugh doing it!